
ATheme Architects (Creative Writers & World Builders)
The Mission: Take our "Phygital" 5-in-a-row mechanics and skin them into addictive new worlds.Your Tasks: Pitching themes (e.g., Cyber-Heist, Alchemy Duel, Nuclear Meltdown), writing the "Script Bibles," and crafting the DM’s library of condescending taunts.Point Heavy Items: Full Theme Scripts, Thematic "Burn" Packs.
BMode Engineers (Game Designers & Strategists)
The Mission: Define the rules of engagement. If the Football mode is the "Pro Bowl," what are the other ways to play?Your Tasks: Designing physical rule variations (e.g., Sudden Death, Infection, Blackout), playtesting for balance, and refining the "flow" of a match.Point Heavy Items: New Mode Logic,
CVisual Command (Graphic Artists & Designers)
The Mission: Make the game look as sharp as the DM’s tongue.Your Tasks: Designing theme-specific icons and graphics for the physical game, creating high-impact Kickstarter "Hero" graphics, and conceptualizing the "Skins" for the choosen themes. Point Heavy Items: Iconography Sets, Marketing Mockups.
DVanguard Strategists (Marketing & Positioning)
The Mission: Find the "Tribes" that will back this on day one.Your Tasks: Identifying target market gaps, drafting the Kickstarter reward tiers, and capturing "Viral Hooks" from raw playtest footage.Point Heavy Items: Market Audit Reports, Viral Content Capture, Lead Generation & expanding product awareness.